↑ List of Skills - Persona 3 Fusion Calculator, Megami Tensei Fusion Tools.Tokyo Mirage Sessions ♯FE / Encore Mirage Tokyo Mirage Sessions ♯FE / Encore Carnages MirageĮnemies Encounters Megami Ibunroku Persona Demon It can only be obtained through certain means: The protagonist can use a Skill Card to teach Tarunda to his Personas. In Persona 4 Golden, the protagonist can use a Skill Card to teach Tarunda to his Personas. Persona 4 / Golden By leveling up Persona In Persona 3 Portable, the protagonist can use a Skill Card to teach Tarunda to their Personas. Persona 3 / FES / Portable By leveling up Persona Lowers all enemies' Offense for three rounds.ġ5 July 2013 Skillset Magatama Magatama Lowers Attack of 1 foe by 1 rank for 3 turns.ĭecreases all enemies' Attack for 3 turns.ĭecreases 1 foe's Attack power for 3 turns. The effect lasts for 3 turns.ĭecreases physical and magical power by 1 level, all foes. In Shin Megami Tensei: Liberation Dx2, Tarunda lowers the enemy faction's attack power by 20%. Under default circumstances, it lasts 50 seconds. In Persona 5 Strikers, Tarunda lasts for a certain period of time. Tarukaja directly cancels out the user's attack debuff, regardless of the remaining duration Casting the same skill again will extend the timer by 3 additional turns, up to a maximum of 15. It most likely stacks multiplicatively with Rakunda, granting a result of 49/100. In Persona 5, the damage reduction of Tarunda is most likely 7/10.If stacked with Rakukaja on the attacker of the user, the attack power is halved (1/(1+0.5+0.5)). n Persona 3 and Persona 4, the attack power of affected enemies is decreased by 2/3 (The formula is 1/(1+0.5), where 0.5 is the multiplier for attack boosts, hence countering Rakunda directly).In Persona 3, Persona 4 and Persona 5, Tarunda lasts for three turns. In the Persona series, Tarunda decreases one target's attack power. Casting the skill again will replenish the timer. The effect doesn't stack in ranks, and normally lasts 3 turns, but it can be extended to 4 or 5 with Mistiques. In Soul Hackers 2, Tarunda lowers the attack power of the enemy faction. Rakukaja and Tarunda stack via multiplication. On the first rank, the damage is reduced by 4/5, while on the second rank, it's 7/10. The debuff can stack in 2 ranks, and debuffing each time resets the timer of the debuff. In Shin Megami Tensei V, Tarunda is single-target, and lowers their Attack power (Physical and Magical) by 1 rank for 3 turns. (1.6*1.6=2.56) The buff and debuff statuses are singular, rather than individual, so if the target's attack is increased by 1 or more stages, Tarunda will directly decrease it without the need of Dekaja. It stacks multiplicatively with other buffs, Rakukaja included. Each rank lowers the inflicted party's attack power by 20%, with the minimum reaching 60%. In Shin Megami Tensei IV, Tarunda lowers the enemy faction's attack power by 1 rank, and stacks up to 3 ranks. The attack debuff and the attack buff ( Tarukaja) are separate variables, so although they stack with one-another and can neutralize each-other's effects, they still can only be used 4 times each unless one of the stats is reset with Dekunda or Dekaja. In Shin Megami Tensei III: Nocturne, the debuff is permanent and can stack up to 4 ranks. In games where the debuff skill Makanda does not exist (including Shin Megami Tensei III: Nocturne, both Shin Megami Tensei IV and Shin Megami Tensei IV Apocalypse, and Shin Megami Tensei V) Tarunda lowers both physical attack power and magic power. In the Shin Megami Tensei franchise, Tarunda typically decreases the physical attack power of all enemies by one stage and lasts until either the battle ends, an enemy is killed, or removed by a debuff removal skill such as Dekunda. 2.4.2 Tokyo Mirage Sessions ♯FE / Encore.2.3.14 Tokyo Mirage Sessions ♯FE / Encore.2.3.7 Shin Megami Tensei: Devil Summoner.
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